Performing tricks fills up the player's boost meter, which can then be used for additional acceleration, making tricks important even in a race. Each course is filled with ramps, rails, and other assorted objects. A course is selected and the player is given the option of racing down the course or participating in a competition to do tricks. Starting with the original SSX, players may choose any one of a number of snowboarders, each with their own statistics and boarding style. The original SSX sold close to three million units in its lifetime, spurring sequel titles SSX Tricky and SSX 3. In 1999, EA revealed the series was being developed with the Sega Dreamcast in mind, but once they made the decision not to support the console, it was moved over to the PlayStation 2. Most of the games have been released only on Sony and Nintendo consoles, with the first game being released on the PlayStation 2 and the fifth installment on the Wii. Initial sales for the game have been kept a secret by publisher Electronic Arts. The franchise has been critically acclaimed, with the first three installments receiving over 90.00% on GameRankings. According to 2012's SSX, the acronym in Team SSX means Snowboarding, Surfing, and Motocross. SSX is intended to be short for Snowboard Supercross, but the complete title has almost never been referred to in any way in the marketing or promotion of the games or within the games themselves. While the general focus of the series is racing and performing tricks on snowboards, the underlying gameplay of each edition alters slightly for example, while the original SSX relies on a working knowledge of speed and trick boosts, SSX On Tour requires players to complete different phat combos and monster tricks. It is an arcade-style racing game with larger-than-life courses, characters, and tricks. SSX is a series of snowboarding and skiing video games published by EA Sports. PlayStation 2, GameCube, Xbox, Game Boy Advance, Gizmondo, N-Gage, PlayStation Portable, Wii, PlayStation 3, Xbox 360
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